Shaq fu sega emulator
The order of the characters also does not match the final version. Note, released version has more detailed BIO resources with more additional info and formatting, these are simple WEIGHT/HEIGHT/AGE/ORIGIN blocks for each character stored continously. Next to the prevous string there is the text block stored at $2FD160 which is a shortened early version of character's BIO information. Texts still left in the ROM at $012CC7 after the used string for this screen:Īt the end of the text block for the game's cutscenes, there is an unused line intended presumably for worst scenario if you lose at the STORY mode at $2FD12F: Stage select for the DUEL mode (hold B, press Left / Right at the player selection screen) were intended to display the stage names as well as small stage pictures on the background. VIEW-DEBUG option does not connect to something, but there is a candidate for it unreferenced in the ROM, see the section below.Īmong messages for the end of the battle informations, there are some that aren't used at $011CB0: SOUND option is most probably were used to toggle the SOUND effects ON and OFF as well as for MUSIC, but they decided not to use it. Unfortunately, not only are these strings never referred to in the ROM, but the data structures that is used to define how each of these options work is completely removed as well as the programming for these options. There are a few lines of text in the data resources for the OPTIONS menu which is not used located between $004043 and $00405D: Model:JapanesesUSA/Europe,Frequence:60 hz50 hz
Shaq fu sega emulator software#
Maybe this is what should be called from OPTIONS menu via "VIEW DEBUG" option.Īt $0019D4 there is a common for Delphine's games header/placeholder presumably leftovers from the software development kit: Meaning of this test is unknown and it does nothing actually. Press any other button to exit this mode and start the STORY mode instantly. You may change the number by pressing Left / Right.
Shaq fu sega emulator code#
In addition to the code mentioned above add code 93BT-ADCN and use the same access method to get to a rather disabled and unreferenced Debug routine with some kind of test.
Shaq fu sega emulator full#
Here is the full list of the existing assertion strings: In the final game all of these places does not trigger the assertions, but you may force it to trigger with Game Genie code RFBT-A6V8, then just start a new DUEL fight. To trigger this exception somehow, you may try for example the Game Genie code 9E0A-BC16 then at the OPTIONS screen input the Player selection code for STORY mode ( Up, Down, B, Left, Right, B).Īlso, there is another debug assertion handler left working in the ROM in various places. There are various possible exception sources in the Genesis / Mega Drive, the full list of possible exceptions are located at $000750 in the game's ROM: However, due to wrong character conversion it cannot be read when triggered. As in some other games by the same developer, there is a exception handler still sitting in the ROM and mostly working.